A bunch more charging about the countryside, the spontaneous events, the slaughtering of armies to take their homes for yourself, and the deaths of more tigers. However, it's an oddly stripped down version of Far Cry 3, with the skill system reduced to automatically added new abilities as you trundle through, the variation of activities reduced to three, no crafting whatsoever, and the arsenal of weapons limited to five.
A new island, twelve or so new garrisons to take over (each with their own hostage-rescue additional task), new animals to shoot, dozens of new collectables to run up to and press E on, and a smattering of plot missions to play through. If you peel away its crêpe-paper-thin veneer of confused 80s pastiche, what you've got here is an psuedo-expansion pack for Far Cry 3 (although there's no crossover, no sharing of characters, etc). To see this content please enable targeting cookies. This most peculiar of spin-off games, a mini-campaign and new island of bases to take over, finds itself in a bizarre space between a bunch of fun, and a lot of irritation. It's hard not to wish whoever created that first, excellent Blood Dragon trailer hadn't been in charge of writing the whole game. How does this mini-adventure hold up? Here's wot I think: Do you remember that there were decades previously to this one? Far Cry 3 seems to think it does, with the appearance of an expandalone spoof of the 1980s, Blood Dragon.